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1. WTS - 3x 90 day GTC: 400mill, secure only. Online now! - in Timecode Bazaar [original thread]
1 for me please
- by Peter UK - at 2008.02.22 01:38:00
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2. WTB - 90 day gtc @ 340mil ono - in Want Ads & Trades [original thread]
for Kara Mars my alt secure only and i promise quick payment (scammers will recieve offensive responses)
- by Peter UK - at 2007.05.15 23:05:00
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3. Complex's - in Player Features and Ideas Discussion [original thread]
c r a c k e d is a dirty word? come off it ccp
- by Peter UK - at 2006.07.23 00:27:00
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4. Complex's - in Player Features and Ideas Discussion [original thread]
IV *****ED IT! Delete every last bloody complex... ALL of them... make the whole damn complex a random spawn in a random location..(deleting and respawning in another system upon completion).. after all once you clear out a base and kill everyone...
- by Peter UK - at 2006.07.23 00:27:00
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5. Ship "steal" weapon idea - a weapon that ejects the pilot. - in Player Features and Ideas Discussion [original thread]
no that weapon would be unfair on the weaker newer players who would constantly have ships stolen from them... and as soon as a countermeasure module is created it will be standard fitting like stabs are. Ship stealing is already possible... I ha...
- by Peter UK - at 2006.07.23 00:11:00
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6. PVP in Eve - in Player Features and Ideas Discussion [original thread]
well thats a waste of time as most would just go ratting till they push their sec back up..... thats why i said dont let ratting increase negative sec. only time
- by Peter UK - at 2006.06.29 00:45:00
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7. The Kamakazi! - in Player Features and Ideas Discussion [original thread]
one smartbomb can hit for 100's in 1 discharge and hits multiple targets with no risk of missing so long as they are in the area of effect..... iv never done it or seen it i just made it up. so if it does work id be interested to hear but in theor...
- by Peter UK - at 2006.06.29 00:42:00
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8. Upcoming Possibility: Multiple Skill Training - in Skill Discussions [original thread]
i like the idea of a 2 skill queue or another idea i just thought of would be: if you over run your training then you get a skill point bank of up to a couple of hours so if you just cant be online at the time to change skills then you log in 2 ho...
- by Peter UK - at 2006.06.28 01:08:00
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9. PVP in Eve - in Player Features and Ideas Discussion [original thread]
simple answer is: if you have negative sec then you dont gain anything by npc ratting. instead just have it so their sec slowly recovers to 0.0 after a period of time logged in when they behave themselves (note i said time logged in so they cant ...
- by Peter UK - at 2006.06.28 00:51:00
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10. Here something that could be a great addition to mission runner - in Player Features and Ideas Discussion [original thread]
serpentis and angel extravaganza are lvl 3 and 4 i think.... i know they are 3 as they are my fav missions.. good pay and 2mil in bounties
- by Peter UK - at 2006.06.28 00:44:00
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11. The Kamakazi! - in Player Features and Ideas Discussion [original thread]
it exists.... its called mwd and lots of smartbombs... you will go bang but the danage you cause to a tighly packed fleet could make a difference
- by Peter UK - at 2006.06.28 00:18:00
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12. Flak Guns - in Player Features and Ideas Discussion [original thread]
Actually you are wrong... the transversal doesnt apply to the orbiting ship because it is turning as it moves around the taget thereby always keeping the same facing to that ship(so the turret is always pointing at the target without having to mov...
- by Peter UK - at 2006.06.16 23:43:00
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13. Give life to stations, give life to EVE... - in Player Features and Ideas Discussion [original thread]
I like the idea but not the 3d walk around kind of thing.. that would require a different 3d engine i think... but maybe click around to visit different areas of the station and it brings up a new backdrop with new interactions available based on ...
- by Peter UK - at 2006.06.15 02:10:00
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14. Complexes too easy? Complex farmers causing problems? Solution? - in Player Features and Ideas Discussion [original thread]
I like what the last guy said. its almost perfect (apart from screwing ppl who crash a lot like me) I think there should be some protection against some **** flying in right after you have killed all the npc's and stealing the prize before you ca...
- by Peter UK - at 2006.06.14 16:55:00
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15. EVEJaIL for scam artists! - in Player Features and Ideas Discussion [original thread]
Sometimes the scam is the players owm dumb fault for falling for it. Some guy in Oursulaert asked me if i had done the brutix armor cheat when i undocked in my new 1. Of course i said no i had never heard of such a thing. He tells me he can show ...
- by Peter UK - at 2006.06.13 12:30:00
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16. What's with real physics in eve? - in Player Features and Ideas Discussion [original thread]
I remember the game I War where they had true real life physics on the movement of ships in space. It was far too difficult for the average player to control a ship that would keep on going sideways when you turned (personally i found it great for...
- by Peter UK - at 2006.06.13 12:19:00
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17. "car" bomb style ship mod/item - in Player Features and Ideas Discussion [original thread]
simply fit a ship with as any smartbombs as you can and do a suicide run. same deal... fly into the blob and drop em all.
- by Peter UK - at 2006.06.13 12:14:00
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18. More forum controls - in Player Features and Ideas Discussion [original thread]
Edited by: Peter UK on 12/06/2006 13:01:33 im always logged in even after shutting down and restarting but half the time when i try reply it just refreshes the page and say 2 out of 3 when i post a reply/topic it fails to post and i lose every...
- by Peter UK - at 2006.06.12 13:01:00
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19. Pod Carriers - in Player Features and Ideas Discussion [original thread]
amen to this. it would mean the lower skilled types could get to 0.0 and mining pilots could hitch a ride too. and to balance things up before gate camping pirates whinge about it reducing the number of easy targets for them to gank... if they sc...
- by Peter UK - at 2006.06.11 23:52:00
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20. Random number generator - in Player Features and Ideas Discussion [original thread]
/signed especially if all can see the results as it would remove any fears of cheating
- by Peter UK - at 2006.06.11 23:35:00
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